As a game designer, I have always been fascinated with the dynamics of the Tragedy of the Commons scenario. This is something that every multi-player game needs to be aware of, and to design around. The Filament team at the WF Game Jam decided to make a game that puts students smack in the middle of trying to find a way out of that scenario, and they did a great job with an elegant design. I am looking forward to the final product that is ready for classroom play, amazing that they made this much of a game over a weekend. Take a look.