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General Game Design
- Concepting, documentation, and implementation
- Design of overall or specific elements of the game experience
- Coordination with tech, art, and audio to maximize game experience
Mechanics
- Usability, gameplay effects, and feedback
- Flow of fresh mechanics and challenges
Narrative
- Game story arcs
- Character design
- Dialog
- Environment
Game Systems
- Resource relations
- Balancing of elements and gameplay
Level Design
- Creating opportunities for player to use current mechanics
- Environmental storytelling
- Map making
- Scripting