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Game Design

General Game Design

  • Concepting, documentation, and implementation
  • Design of overall or specific elements of the game experience
  • Coordination with tech, art, and audio to maximize game experience


  • Usability, gameplay effects, and feedback
  • Flow of fresh mechanics and challenges


  • Game story arcs
  • Character design
  • Dialog
  • Environment

Game Systems

  • Resource relations
  • Balancing of elements and gameplay

Level Design

  • Creating opportunities for player to use current mechanics
  • Environmental storytelling
  • Map making
  • Scripting